I have a few posts planned with ideas for guilds struggling to make the switch between 10 man and 25 man raiding. But before that, I thought I’d tell you a bit about my guild so you can see where I’m coming from.
In TBC, we were a small guild of friends with a strict no-recruiting policy. The only way to get an invite was by befriending an existing member. Back then raiding wasn’t our focus, clearing Karazhan and Zul’Aman was just something we did weekly for fun.
For me, one of the highlights of WotLK was that every raid would have a 10 man setting in addition to a 25 man setting. It was so exciting to think that we would have the opportunity to experience all the same content as the bigger raiding guilds, rather than be stuck farming the same two raids week in week out.
In reality, the 10 man progression path hasn’t been as easy as we expected. The raids themselves are easy enough, but keeping a 10 man guild together isn’t!
In TBC we never had set raid times, but would just raid whenever enough people were online. Disorganised I know, but it worked for us. We soon learned that this approach just wouldn’t cut it in WotLK. With raids being so easy to pug, our members were often off pugging whilst we were trying to put a raid together. I honestly never expected to have to schedule raids right at the beginning of the reset week, just so that people wouldn’t go and get saved to pug runs!
Previously our members had always valued friendship and fun more than epics. But seeing how easy it was to obtain 25 man loot, those values were tested. In many cases, members left as soon as they were geared up enough to be accepted into 25 man raid guilds. We basically became a feeder guild for the best raiding guilds on the server.
We eventually realised that if we wanted to continue raiding at all, we would have to recruit for 25 man raids. Being on a very low population server with far too many raiding guilds already doesn’t make that an easy task! When we did manage to find recruits, often they upped and left as soon as they had enough 10 man gear to finally be useful to us!
So here we are. We’re starting to see the light at the other side of the tunnel, and thoughts of typing /gdisband are no longer so attractive. We’ve raided Naxxramas 25 twice so far with the help of a few pugs, clearing 3 wings. Last Saturday we had 20 members online, which is pretty much a record for us. Ulduar 25 is still a fairly distant dream, as many of our new recruits need gearing up, but Ulduar 10 will be there to keep us challenged in the meantime.
We’ve learnt a lot on the way, and hopefully I will be able to share a few ideas for anyone whose guild is in a similar position.